Skip to main content
Framesail AI
Docs

Styles & consistency

Keep characters consistent across scenes

Framesail keeps a character consistent by giving it one locked reference image, generated against your style's template images — and then rendering every downstream shot against that reference, so shot fifty is unmistakably the same character as shot one. The same mechanism covers environments and objects: everything recurring in your video has a pinned visual identity before any scene is rendered.

The mechanism

Reference formats

Reference orientations are fixed per asset type: characters are square, environments are landscape, objects are square. Environment references are built in two stages — an establishing canon shot first, then a 2×2 multi-view sheet derived from it (two image generations) — so the storyboard can shoot the same place from different angles.

Pinned, not frozen

A reference is locked for rendering, but you stay in control of what it is. At any time you can:

Once you are happy, every later shot inherits the change — the reference is the single source of truth for that asset's look.

Scope

A project can have multiple characters and multiple environments, each with its own locked reference. Assets are project-scoped — each project extracts and locks its own cast — while the style's template images are the anchors shared across every project in the channel, which is what keeps separate videos looking like one body of work.

The character consistency page shows the feature with side-by-side examples; for the step where references get made, see Make your first video, end to end.