Styles & consistency
Keep characters consistent across scenes
Framesail keeps a character consistent by giving it one locked reference image, generated against your style's template images — and then rendering every downstream shot against that reference, so shot fifty is unmistakably the same character as shot one. The same mechanism covers environments and objects: everything recurring in your video has a pinned visual identity before any scene is rendered.
The mechanism
- ·Your style carries two template images — a square character template and a landscape environment template — set up when you create the style.
- ·Each recurring character, environment, and object in a project gets one reference image, generated against those template anchors so it belongs to the same visual world.
- ·Every storyboard segment then renders against the locked references of whatever is in the shot — consistency comes from the architecture, not from prompt luck.
Reference formats
Reference orientations are fixed per asset type: characters are square, environments are landscape, objects are square. Environment references are built in two stages — an establishing canon shot first, then a 2×2 multi-view sheet derived from it (two image generations) — so the storyboard can shoot the same place from different angles.
Pinned, not frozen
A reference is locked for rendering, but you stay in control of what it is. At any time you can:
- ·Regenerate it with an edited prompt.
- ·Swap the image model for the regeneration.
- ·Upload a replacement image of your own.
Once you are happy, every later shot inherits the change — the reference is the single source of truth for that asset's look.
Scope
A project can have multiple characters and multiple environments, each with its own locked reference. Assets are project-scoped — each project extracts and locks its own cast — while the style's template images are the anchors shared across every project in the channel, which is what keeps separate videos looking like one body of work.
The character consistency page shows the feature with side-by-side examples; for the step where references get made, see Make your first video, end to end.