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Getting started

Make your first video, end to end

Once your channel has a finished style, a project moves through five in-app steps — Script, Characters & Assets, Voiceover, Storyboard, Editor — and each step unlocks when the previous one's output is complete. This page walks the happy path and names exactly what unlocks each step.

1 — Script

Unlocks when: the project has a style.

Generate a script from your project brief, or paste your own. Read it, edit it, and revise until the words are right — everything downstream (assets, voiceover, storyboard) is built from this script.

2 — Characters & Assets

Unlocks when: the project has a script.

Run the script scan to extract your cast and world — characters, environments, and objects — then review the list and generate or upload a reference image for each one. Those references are what keep everything consistent across scenes. This step is also where the optional visual-concept note lives.

3 — Voiceover

Unlocks when: the scan is done and every character, environment, and object has a reference image.

Bind voices first: the narrator voice is set on the project, and each speaking character gets a voice on its asset. A speaker without a voice blocks generation with an error that names the character, so there is no silent failure. Then generate the voice blocks and listen through — regenerate any block you do not like.

4 — Storyboard

Unlocks when: every voice block has audio.

The storyboard is planned against the finished narration, so scenes carry real timing. Review the plan, adjust scenes, and render them.

5 — Editor

Unlocks when: the storyboard has at least one scene.

Scene renders do not block editing: you can open the editor and even export while renders are still in flight. Late renders slot in as they finish.

Iterate anywhere

None of these steps is one-shot. Every station has per-item regeneration — per voice block, per reference image, per scene — and editing an earlier station then re-running what depends on it is the normal way to work. The step order only governs what must exist before the next station can run; it never stops you from going back.