Skip to main content
Framesail AI

Your characters.
Locked across
every shot.

Pin a character, a world, a voice — once. Framesail renders against those references in every shot of every video. No templates. No drift. The fiftieth shot is unmistakably the same character as the first.

1,500 starter credits · no card required · channels, not templates

One reference · held through shot 42

The locked character reference imageReference
The same locked character rendered in shot 02Shot 02
The same locked character rendered in shot 04Shot 04
The same locked character rendered in shot 37Shot 37
The same locked character rendered in shot 42Shot 42

What stays locked

Three things every other tool drops.

A working channel needs the same characters, worlds, and voices across every video. We make that the default — not the exception.

Characters

Reference image, name, role, voice — pinned once, reused everywhere. Face, outfit, and proportions hold from the first shot to the last.

Locked character reference image pinned for every shot

Environments

Locations and art direction lock alongside the cast. Lighting, palette, and lensing stay in plane so the world reads as one place.

Locked environment rendered consistently across scenes

Voice & cadence

Narrator voice, pacing, and lower-third style applied uniformly. Voices pinned per character on the model you choose — ElevenLabs by default — the same delivery across every episode.

Framesail editor where narrator voice and pacing are set per character

How it holds

Brief in. Cut out. One pipeline.

Each step uses the work from the last. References lock at the cast-and-world stage and carry through every shot — override any of it without breaking the chain.

  1. Step 01

    Script

    The script agent tags every character and environment it mentions. The references the rest of the pipeline locks onto start here.

  2. Step 02

    Cast & world

    One reference image per character and environment, one voice per character. Generated once, swapped freely, then locked.

  3. Step 03

    Storyboard

    One image per shot, rendered against the locked cast and world. Re-roll any frame — the references hold it in place.

  4. Step 04

    Final cut

    Each frame animates into a segment. Add captions, lower thirds, and voiceover. Export the cut, or finish in Premiere or DaVinci.

You stay in the chair

We pin your references. You steer the studio.

Framesail pins references — it doesn't lock you into them. Override the prompt at any step, swap a model, replace a reference. The chain stays consistent around your changes.

Channel · POV cartoonOverride · step 03
Art style
Hand-drawn 2D · cel · muted
Image model
Nano Bananagpt-image-2
Prompt
medium shot, low angle, thick outlines, flat color
References
+ Lead+ Narrator+ Throne room
PromptsPer channel · per project
Edit the prompt at any step. The voice that already works for your channel stays the default.
ModelsPer channel · per project
Swap image, video, and voice models per project. Pick the providers you trust.
AssetsPer channel · per project
Pin characters, environments, and references. Reuse them across projects — one channel, one canon.

Operator questions

Character consistency, answered straight.

What does character consistency mean in AI video?

It means the same character renders as the same character across every shot — same face, outfit, and proportions in shot one and shot fifty. Framesail holds that by pinning a reference image, name, role, and voice once, then rendering every later shot against those locked references rather than re-generating the look each time.

Why do most AI video tools drift between shots?

Templated tools re-skin a fixed layout each video, and raw frontier models generate each clip from scratch — so a character's face, cloak, or the world's architecture shifts shot to shot. Framesail's pipeline locks references at the cast-and-world stage and renders every shot against them, which is the property that keeps a character recognizable across a multi-minute video.

How many characters and environments can stay locked?

Multiple characters and environments per project, each with its own locked reference. The image stage is built around persistent identity tokens, so the cast and the world both hold across a full sequence — not just within a single shot.

Can I change a locked reference later?

Yes. References are pinned, not frozen. Swap a model, replace a reference image, or override the prompt at any step — the chain stays consistent around your change.

Does locking references slow the render down?

No — the references are generated once up front, then reused by every shot. Follow-up episodes are actually faster to set up, because the cast and world already exist.

Is commercial use included?

Yes. The characters you lock are yours to monetize — every paid tier includes a full commercial license.

Want the deeper technique — why characters drift and how reference images fix it? Read how to create consistent AI characters in long-form videos.

Free to start

Make the first video. The references carry the rest.

1,500 credits, the full pipeline, no card.