Editing & export
Export & download
Export is one click from the editor: the project renders in the cloud as a background job, and when it finishes the MP4 is attached to the project with a download link. The output is a flat, watermark-free MP4 at 1920×1080, 30 fps, loudness-normalized to −14 LUFS.
What export requires
Scenes must have been built, but every segment render does not need to be complete — you can export with renders still in flight. Export itself does not charge credits, and concurrent exports of the same project are deduped server-side, so a second click never starts a duplicate render.
What you get
- ·A flat, finished video — 1920×1080 at 30 fps.
- ·No watermark on any plan.
- ·Audio gain-normalized to −14 LUFS integrated with a −1.5 dBTP true-peak ceiling (see music & sound effects for the full loudness policy).
- ·The download link forces a file download named after your project title.
No project-file export
There is no editable-timeline or project-file export — the deliverable is the MP4. If you want to cut further, drop it into Premiere, DaVinci, or any editor like any other clip. See the long-form video generator page for how that fits a channel workflow.
Export is repeatable
Exporting doesn't end the project. Change a scene, swap a render, adjust the music, and export again — the pipeline stays editable end to end, and export is free to re-run.